Scoop: How Magic's Avatar: The Last Airbender Expansion Brings Back Two Fan-Favorite Tribe-Focused Mechanics

MTG fans often enjoy tribal decks — who has not assembled a goblin deck at some point? — and the forthcoming Avatar: The Last Airbender Universes Beyond release is reintroducing 2 popular examples that fit perfectly with the flavor.

Reappearing Tribe-Supporting Abilities

The first mechanic, called "Ally," first debuted in a Zendikar which grants bonuses whenever more permanents bearing this subtype come onto play.

Alternatively, "Shrine" represents an enchantment type that first appeared in Champions of Kamigawa. Although not a creature tribal theme, Shrines likewise become power as a player has additional of them in play.

The Return of Allies Ability

Although Shrines have been appeared sporadically in recent sets, the Ally mechanic has been seldom seen — but that ends with Avatar: The Last Airbender, in which this feature is prominently used.

The protagonist Aang has to recruit numerous allies during his journey to restore balance to the four nations, so it's no more fitting method to show this through an Magic: The Gathering expansion.

Exclusive Cards Showcase

Following the first card announcement, below is previews of an Allies plus a Shrine card in the upcoming ATLA set.

Teo: The Fan-Favorite Figure

This character stands as one cherished supporting figure in ATLA, a young man from the Earth Tribe that lived in the Northern Air Temple following his village was destroyed by a flood, an event that rendered him unable to walk.

Thanks to his father's prowess in mechanics, Teo can fly in the air using a flying device, even dares Aang to a flying race.

This card Teo, Spirited Glider reproduces his fondness for flying along with the Earth Tribe's reliance on flying machines by allowing you loot each time a player attacks with a flying unit, and additionally boosting your team with counters in the process.

Northern Air Temple: The Powerful Shrine

Regarding Teo's dwelling, this appears in the card Northern Air Temple, that drains your opponent's life upon entering the battlefield, depending on how many Shrine cards you have.

The card furthermore drains one more point whenever another Shrine comes onto the field.

It appears to be a strong addition, considering the card's low cost plus good enter the battlefield effect.

One major weakness of Shrine-based strategies outside of EDH are the fact that Shrines are always Legendary, but this card can be great when paired alongside another Shrine, which drains every opponent during the start of your turn.

The Welcome Crossover

Currently when crossover sets are receiving a lot of hate from the community, a beloved franchise like Avatar can be precisely just what MTG needs.

Spoiler season is already here, and all cards set to be released on Nov. 21.

John White
John White

A seasoned gaming analyst with over a decade of experience in online casino strategies and player psychology.